Motivated audio designer and programmer with exceptional background spent in the video game industry. Engaging demeanor known for working well in deadline-driven environments.
Expert in microphone hardware, recording techniques, and mixing and mastering practices for game SFX.
Expert in audio programming with training in Wwise, FMOD, Unity, and Unreal Engine. Quickly masters new software packages and hardware technologies.
Audio Editing & Synthesis
Izotope RX Plugins
Wwise (101, 201, 301 certifications)
Unity & Unreal Engine
Recorded organic and synthetic materials in indoor and outdoor settings.
Edited music, sound effects, and voiceovers to fit with industry standards and director expectations.
Composed original soundtracks of up to 109 full tracks.
Using Wwise and FMOD, implemented both personally-recorded audio and audio recorded by others into both Unity and Unreal Engine.
Worked closely with other programmers on troubleshooting and debugging tasks.
Collaborated with designers and programmers regarding project capabilities and limitations to deliver the best possible audio output.
Created guides and course materials to reiterate lecture information and help students.
Observed other instructors and lecturers, gathering valuable techniques to be implemented into future lectures and courses.
Bachelor of Arts in Music | Global Composition
San Diego State University, San Diego, CA